This will absolutely tank your FPS in these areas, and can cause the 'sprint bug' where sprinting gets disabled because the game is having trouble loading adjacent cells (as I understand it). Any alteration to any object in that mesh - move it, re-size it, anything breaks the mesh for that cell / worldspace and if I remember correctly, for all adjacent cells. 1 - The big difference that I'm aware of is precombination - In order to cut down on resources (I guess, not like I really know) Bethesda implemented this system where tons of insignificant objects in the game get merged into these pre-combined meshes.
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